top of page

Nice to meet you!

My name is Katie and I'm a UK based Unity tech/FX artist and illustrator with over 3 years professional experience working in games. A lot of my work is centred around Unity engine (with some experience in Unreal) and includes working in Shuriken (VFX), optimisation, implementation, shaders (nodes and HLSL) and lighting. I also have some experience with illustration and working with clients for social media posts and poster designs using Procreate and Photoshop. I specialise in making cozy/casual games as well as drawing detailed isometric environments with oodles of detail and environmental storytelling.

Software Experience

2D development - Adobe Photoshop, Adobe Animate, Procreate

3D development - AutoDesk Maya, AutoDesk Max, Blender

Engines - Unity, Unreal Engine 4 and 5

Notable Projects

NDA Project - PandaCat Games (2025); Unity Tech Artist

Moonfrost  - Oxalis Games (2022-Present); Unity Generalist Artist

Titan Isles  - Psytec Games (2024-2025); Level Designer

Potion Prodigy - Solo development (2020-2021); Indie Developer

Seasons; A letter to the future - Scavengers Studio (2021); Credited Playtester

 Other Achievements 

Super Rare Games, Mixtape Vol.4 (2021) -

Collaborated with Super Rare on a very cool publishing project Super Rare Mixtape. The Mixtapes were a collection of lots of indie games combined onto one USB drive (in the shape of an old school cassette tape). My indie game Potion Prodigy was featured in this collection as a demo, along with a collection of behind the scenes concept art and sketches (find it here).​

Wholesome Games, Wholesome Direct Showcase (2022) - Collaborated with Wholesome Games to get Potion Prodigy featured on their wholesome direct showcase (link here). I also collabed with Wholesome Games creating merchandise, where one of my characters from the game was featured on their T-shirts to raise funds for charity (mentioned in  live stream).

LimitBreak Programme (2024, 2025) - Operated as both a mentor and a mentee in LimitBreak's mentorship programme.

MetStudios, Games Art Tutor (2024) - Autumn 2024 I worked with BIMM University Brighton to operate as an art tutor for the games departmenet (MetStudios). My role over 12 weeks involved teaching students the basics of Photoshop, creating 2D assets from scratch and implement them in Unity so they operated as functional game objects.

GDLX (Game Dev Local) Event, Speaker (2025) - Provided two talks for GDLX, One for Into Games careers stage about "Graduating into the games industry", another on the Fireside stage in collaboration with pannelists about "New Industry Practices".

MCM Comic Con/EGX Event, Speaker (2025) - Worked wit

 Clients

logo pink large outlined white central.png
d9a58466-7537-4924-aadd-4c2248a4f5b5.png
Metstudios_RGB_logo-1024x257.png

Contact Me!

  • instagram_black
  • bluesky_black
  • artsation_black
  • linkedin_blck
bottom of page